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Joined 1 year ago
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Cake day: October 9th, 2023

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  • Everyone saying you can’t have Graphene and google store apps as a daily driver must have given up day one or had some important app that they needed. I’m about 10 months in now.

    Graphene sandboxes all the apps, including google services. Yes, it’d be ideal to ditch google all together but reality makes that not feasible for a lot of people. Which is why graphene went through the effort to makes google services work.

    You do have to download Google Services Graphenes own mini “app store”. gmail 2FA works, play store/and restoring purchases works, Android Auto works, push notifications work.

    It is true, some apps do not work on graphene. Mostly banking apps with extra security. There is a compatibility mode you can set for the app that reduces Graphene’s restrictions on the app. Sometimes that works.

    So in short, yes the meme is true. We are still locked into google one way or another, but at least we don’t have to let them and other apps steal all our data.


  • The absurd test was mostly for the spectacle/views. Sometimes science is doing wacky things because we’re curious to find the limits.

    Someone else mentioned a blue truck at the crest of hill was invisible to the system, resulting in a crash. That’s probably the closest to Wile E scenerio you’re going to get.












  • That’s kind of the point. If you don’t want to make the commitment to finishing the game, don’t charge people for early access.

    You could make hurt less by offering partial refunds -100% refund at 50% complete -20% refund at 80% complete And whatever’s in between.

    The entire point is to encourage the developer to keep making the game. If the developer stops developing or starts makes garbage their funding will be at risk.

    The main concern is collections. If the developer runs away with the money, or just runs out of funds and can’t finish and can’t refund everybody, then yeah its kinda fucked.


  • It should be marketed as beta test. I get not wanting to give out game for free or needing some funding to finish it, but its still an unfishished product.

    IMO it should be something like so;

    • Free to play for 5 hours or up to a certain level/about 20% play complete depending on the game style.
    • pay to access rest of game. Full refund available any time or up to 15hrs/80% of game. With warning that stops game play until player is fully notified “if you keep playing past this point, you can not refund”
    • players can be rewarded for participating as a beta tester if they actually provide constructive feedback.
    • those rewards could be simply unlocking more time to play/levels, and a certain point they “earn” the whole game. Rewards can not be in-game advatages. Cosmetics is okay.
    • Once game is released, standard refund rules take affect.
    • if you paid for early access then it transfers to released game. If Dev try something sketchy like list the game under a new store page, any one who downloaded it regardless of payment will get a free key and Dev will be banned from listing anything early access.
    • reviews from early access will be separated from release to keep outdated user feedback out of the mix.

    Just throwing out a few ideas, trying to keep it fair to both dev and player, but obviously I’m not a game business expert.