There’s a difference between switch 2 edition (upgraded versions) and original switch 1 versions. It can run both, you don’t need the upgrade (unless you want the newer features).
Games that ran at 1080p in docked mode should be able to do that on Switch 2, presumably the console could be smart enough to run the game at that resolution even in portable mode.
Otherwise, that definitely depends on the game engine and game programming. Not every game can handle arbitrary resolution changes.
Yes there’s a lot of big differences, but Nintendo certainly demanded backwards compatibility from nVidia, so any major CPU and GPU instructions which games are dependent on are certainly either still implemented or emulated properly.
They’re still in the testing process for compatibility. Any change can break assumptions the developer made, even if it’s just tiny, so some games might need patches, but so far that’s very few games.
Yes the switch and the switch two uses ARM architecture but an arm5 differs enough from arm7 that you need a translation layer.
But what would give Nintendo more money, Proton on the system preinstalled or demanding the customer to pay up (which afaik was on one of the screens to see during the direct)
It explicitly mentions that switch 1 game cards works, without an asterisk. Wouldn’t be nice to state that and then don’t support the games without paying extra. The only thing they’ve stated on that is the compatibility thing from the prior link, and that specific games have paid upgrades but don’t need payments to play the original version.
(unless the upgrades are equivalent to a big DLC with significant content addons that’s pretty greedy, IMHO, but it’s still not required to play 🤷)
There’s a difference between switch 2 edition (upgraded versions) and original switch 1 versions. It can run both, you don’t need the upgrade (unless you want the newer features).
Do the switch 1 titles run in native (e.g. not upscaling) 1080p without paying more since that should just be a simple render change?
Games that ran at 1080p in docked mode should be able to do that on Switch 2, presumably the console could be smart enough to run the game at that resolution even in portable mode.
Otherwise, that definitely depends on the game engine and game programming. Not every game can handle arbitrary resolution changes.
Some games will be getting free updates for that, yes.
Uh do you have a source on that? Because both have a different architecture.
It’s all ARM with hardware from the same OEM.
Yes there’s a lot of big differences, but Nintendo certainly demanded backwards compatibility from nVidia, so any major CPU and GPU instructions which games are dependent on are certainly either still implemented or emulated properly.
https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/
They’re still in the testing process for compatibility. Any change can break assumptions the developer made, even if it’s just tiny, so some games might need patches, but so far that’s very few games.
So you don’t okay
Yes the switch and the switch two uses ARM architecture but an arm5 differs enough from arm7 that you need a translation layer.
But what would give Nintendo more money, Proton on the system preinstalled or demanding the customer to pay up (which afaik was on one of the screens to see during the direct)
https://www.nintendo.com/us/gaming-systems/switch-2/tech-specs/
It explicitly mentions that switch 1 game cards works, without an asterisk. Wouldn’t be nice to state that and then don’t support the games without paying extra. The only thing they’ve stated on that is the compatibility thing from the prior link, and that specific games have paid upgrades but don’t need payments to play the original version.
(unless the upgrades are equivalent to a big DLC with significant content addons that’s pretty greedy, IMHO, but it’s still not required to play 🤷)
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/switch-2-edition/?srsltid=AfmBOooHHEbAejpkZs6Tbv7W6MFclD7y1Q27hSVk7sTCGncgApkj5s1V